tag:blogger.com,1999:blog-3055718448564179354.post6046474615109379417..comments2023-06-04T12:23:37.777-07:00Comments on Big Bad Wofl: Really need a name for this thing...Davian Blackhttp://www.blogger.com/profile/18187266643764438577noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-3055718448564179354.post-85877011760702806682013-04-04T00:56:40.593-07:002013-04-04T00:56:40.593-07:00Funny you should ask. I started writing the AI thi...Funny you should ask. I started writing the AI this week and we sort of hit a wall.<br /><br />Since you control a bunch of characters, real-time isn't really an option. Turn-based however has its own problems: mainly the fact that it bogs down the UI and makes turns a bit tedious. I.e. some characters use their turn to move, some will attack, some will skip a turn, some will move a bit but still have a few steps left. All things that add to the complexity of a turn.<br /><br />So we're rethinking the team-based aspect of the game. I'll post something this weekend on which direction we're taking and I'll most likely have a pretty new screenshot to showcase something I've been wanting to implement for a while now.Davian Blackhttps://www.blogger.com/profile/18187266643764438577noreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-67154367402047329142013-04-04T00:40:41.443-07:002013-04-04T00:40:41.443-07:00Turning out quite nicely! Will this be turned base...Turning out quite nicely! Will this be turned based per move, or like the online rouge game mangband (being online, mmo, turn based is not an option). Keep up the awesome work!GlowormGameshttp://www.glowormgames.co.zanoreply@blogger.com