tag:blogger.com,1999:blog-3055718448564179354.post7091101575551012749..comments2023-06-04T12:23:37.777-07:00Comments on Big Bad Wofl: Infinite Terrain TestDavian Blackhttp://www.blogger.com/profile/18187266643764438577noreply@blogger.comBlogger13125tag:blogger.com,1999:blog-3055718448564179354.post-82743174250913988662013-02-20T06:39:20.688-08:002013-02-20T06:39:20.688-08:00That would be great -- there is a lot of material ...That would be great -- there is a lot of material on AO online, but it is mostly for traditional polygonal meshes, not voxels. I would think a voxel AO routine would be simpler?Bob Shttps://www.blogger.com/profile/08003146016279891821noreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-61469206716980010902013-02-19T21:11:06.467-08:002013-02-19T21:11:06.467-08:00Hey man. This is AO yes. I might write a tutorial ...Hey man. This is AO yes. I might write a tutorial on it soon.Davian Blackhttps://www.blogger.com/profile/18187266643764438577noreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-65895861590954550492013-02-19T16:01:29.823-08:002013-02-19T16:01:29.823-08:00Hi, I was just wondering what kind of rendering yo...Hi, I was just wondering what kind of rendering you do which gives sort of a shadowy effect. Is it Ambient Occlusion, or something simpler? I have looked into Ambient Occlusion but so far it is too complicated for me.<br />Thanks<br />BobBob Shttps://www.blogger.com/profile/08003146016279891821noreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-45362420113470736922012-03-12T16:15:32.765-07:002012-03-12T16:15:32.765-07:00I'm having a very hard time coding this. I wou...I'm having a very hard time coding this. I would appreciate if you could write a tutorial.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-81382059650463708672012-01-15T04:07:26.910-08:002012-01-15T04:07:26.910-08:00Thank you a lot for that then! I'll be looking...Thank you a lot for that then! I'll be looking forward to it!SuperHawksmanhttps://www.blogger.com/profile/15754343139172238685noreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-60370064796983831352012-01-14T21:13:58.836-08:002012-01-14T21:13:58.836-08:00Thanks for the compliment. I'll be posting mor...Thanks for the compliment. I'll be posting more informative, tutorial-esque articles soon.Davian Blackhttps://www.blogger.com/profile/18187266643764438577noreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-43008772707069651542012-01-14T21:10:52.581-08:002012-01-14T21:10:52.581-08:00The feature is enabled by default for blogspot pag...The feature is enabled by default for blogspot pages. If you're on blogspot and don't have it, maybe your theme doesn't support it?Davian Blackhttps://www.blogger.com/profile/18187266643764438577noreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-36853866939557227172012-01-14T12:16:47.580-08:002012-01-14T12:16:47.580-08:00Hey! First I want to say then your engine is reall...Hey! First I want to say then your engine is really awesome! Amazing that you can make this.<br /><br />Second, as I'm sort of a programmer myself, how did you learn this? What are the steps to go to Voxel engine and simplex/perlin noise?<br /><br />(I program in C#/XNA but the theory doesn't differ)SuperHawksmanhttps://www.blogger.com/profile/15754343139172238685noreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-72431007032118370452012-01-14T08:13:56.883-08:002012-01-14T08:13:56.883-08:00Great progress, looking forward to seeing more :)Great progress, looking forward to seeing more :)Vartibhttp://www.rylod.comnoreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-66031778085555967062012-01-14T03:00:53.370-08:002012-01-14T03:00:53.370-08:00Dah.. it's not "two Y coordinates", ...Dah.. it's not "two Y coordinates", it's "two non equal coords". Sorry about that.<br /><br />I couldn't make a screenshot to draw arrows on.ratnushockhttps://www.blogger.com/profile/06173129660278212491noreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-86195801743200157802012-01-14T02:59:10.264-08:002012-01-14T02:59:10.264-08:00Well Perlin seems quite nice to the eyes and Simpl...Well Perlin seems quite nice to the eyes and Simplex feels like is doing holes on the ground. If Minecraft chunk loading worked that fast..<br /><br />(Heights, sort of "bug") You can't stand on top a tile that has two heights (two tiles with same X and Z, but two Y coordinates).<br />Your system always forces the user to the lower one.<br /><br />Keep going, you are doing it great!ratnushockhttps://www.blogger.com/profile/06173129660278212491noreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-59650449599197154842012-01-13T16:22:13.831-08:002012-01-13T16:22:13.831-08:00Looking good! I'm looking forward to your next...Looking good! I'm looking forward to your next post!<br /><br />Alternatives for "chunk" that you could use:<br /><br />Clump<br />Lump<br />Wad<br />Bunch<br />Set<br />Group<br />Bundle<br />Series<br />Sequence<br />Succession<br />Battery<br />PackDavidhttps://www.blogger.com/profile/05581849221628823179noreply@blogger.comtag:blogger.com,1999:blog-3055718448564179354.post-60117969730419451042012-01-13T13:30:37.396-08:002012-01-13T13:30:37.396-08:00Neat project your working on.
I had a question ab...Neat project your working on.<br /><br />I had a question about your blog though. How did you set up the lightbox that opens up when you click on the image files? I've been searching for one as nice as the one you are using.<br /><br />Thanks for any help.Kylerhttps://www.blogger.com/profile/02062089998175521032noreply@blogger.com