Release Notes

Please note; the 'in progress' version will be updated regularly throughout the iteration.

0.12: Minor Release (in progress)
  • New Features
    • Basic Magic system.
    • New dungeon theme: Caves. 
    • Local lighting shader for torches, lamps, etc...
  • Enhancements
    • Pressing H will now open up a Help Window detailing commands.
    • The text window at the bottom left of the screen will now persist information and be scrollable. It will also contain more detailed information.
    • Various enhancements to the UI Manager. 
    • Item models now display in tooltips. 
    • UIs can now be controlled with the keyboard.
  • Bug Fixes
    • More memory issues have been fixed to decrease the amount of crashes.
    • Fixed an issue where models in the mob window were displaying the wrong colors.
    • Controls now work with Caps Lock on.
    • Mobs will walk over traps if the trap has been triggered already.

0.11: Minor Release (current release)
  • New Features
    • When attacking a mob, a small dialog box will appear with an image and info of the mob. 
    • Pressing R will now make the character move in the last direction until a wall or mob is reached. 
  • Enhancements
    • Pressing Esc will no longer close the game but rather close the active menu (should there be one). 
    • An equip / unequip / consume button has been added to the inventory screen. 
    • Minor UI enhancements.
    • After a corpse has been completely looted, the loot window will close. 
    • A trap will only do damage to a player once. Thereafter the trap will still be visible but the player will avoid it. 
    • A lot of scaling modifications. 
  • Bug Fixes
    • Fixed a crash when looting flowers and spikes.
    • Fixed a bug that made weapon minimum damage to display as the same as the maximum damage in tooltips.
    • Removed a piece of test code that was forcing the same level to be loaded every time. Levels will now differ between consecutive games. 
    • Fixed a memory error where an illegal object was being created.
    • Memory is better deallocated after dying and starting a new game. This should fix a lot of crashes.

0.1: Alpha
  • Lots of stuff