These last few days, I've been working on a new site that will replace both my blog and my portfolio. It's at a point now where I feel ready to announce it.
All future posts will be made on my new site. Please update your bookmarks and thank you for your continued support!
Big Bad Wofl
Thursday, May 9, 2013
Tuesday, April 30, 2013
Ludum Dare 26
Sadly, another LD has drawn to an end. I'll be back with a detailed post mortem in a few days but until then, you can try out my game, Spellflinger, here.
Thursday, April 18, 2013
Wherefore art I?
With Ludum Dare around the proverbial corner, I finally picked up Pyxel Edit and started making pixel art. I've always been into art but I've never sat down and done something about it. Well, with Big Bad Wofl v2.00, all that has changed.
As it turns out, drawing things is hard and this simple fact became painfully clear when I realized I couldn't draw a pixel rock to save the life of an entire village populated only by small elves who all answer to the name Blork and fill their lives with weaving baskets out of their own beards.
But I pushed through. At the moment, all of my art is based on (read: copied from) inspiration I get from other pixel art but hopefully if I do this long enough, I'll develop some form of skill.
Calling things I make 'art' feels really pretentious...
As it turns out, drawing things is hard and this simple fact became painfully clear when I realized I couldn't draw a pixel rock to save the life of an entire village populated only by small elves who all answer to the name Blork and fill their lives with weaving baskets out of their own beards.
But I pushed through. At the moment, all of my art is based on (read: copied from) inspiration I get from other pixel art but hopefully if I do this long enough, I'll develop some form of skill.
Calling things I make 'art' feels really pretentious...
Sunday, April 7, 2013
What have I been doing?
Terri has gotten quite busy with work and as a result, we haven't made any progress on the game. For those of you who don't know, Terri is the artistic counterpart of Big Bad Wofl. In the previous post I mentioned that we hit a stumbling block and to move on we need to rethink a few things.
In the interim, I have been preparing for Ludum Dare by speedcoding small games in Unity. Here's a screenshot of a tower defense type game I'm working on at the moment:
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| This is how my games look when Terri doesn't do the art... |
I also realized that I haven't told you all about my other website yet. I started a website to showcase devblogs as I realize how much time people put into writing their blogs. Go have a look:
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