Still left to do (before tomorrow):
- Fix algorithm to calculate position of popup dialog bubbles (3D to 2D conversion)
- Weird spiky FPS issue (keeps jumping between 150 and 180)
- Collision detection on 'Level Advance Holes'
- Holes are currently black boxes instead of being cut out of the ground
- Still need to render a wall at the back of the cave
- Mobs and items can generate on top of one another
- Shadow casting
No comments:
Post a Comment