What I'll do different next time:
- Continuously test on a different computer (without VS, awesome GPU and a lower resolution)
- Implement Menus first
- Set aside more time for optimization
- Spend more time on game balance and content
The end result isn't very fun to play but at least it's bug free, which for a rapidly developed c++ game I am impressed with.
Here's a screenshot of the final product and if you should feel like it, you can download it here.
There's a typo in your download link -- should be descension.zip!
ReplyDeleteCool! I find it interesting how cubes are very low detail yet can be very beautiful to look at... Maybe Picasso was on to something!
ReplyDeleteThanks man, I fixed it.
ReplyDeleteI hope this e-mails you or something -- maybe you've been busy with the holidays and all, but try to update soon!
ReplyDeleteThanks for the comment. I was not productive at all this holiday but I'm back at work and you can expect an update this week.
ReplyDelete