We've been messing around a lot with the lights. Terri and I dearly wanted them to use overlay blending and since the canvas doesn't support blending modes (yet) I wrote a function that does it manually. It turned out to be too slow to use in practice so for now, we'll use regular blending. The effect isn't nearly as cool but it works well enough.
If you look carefully, you can see a slight radial gradient on the secondimage that gives the impression that things get darker as they get further away from you.
For full info on what exactly this game is going to be, you'll have to wait another week or two. Until then, watch out for more teasers!
|Some variation in floor and wall tiles|
|A new character and different candle sprites|
|Alright, who killed the new guy?|
|What happens in fight dungeon, stays in fight dungeon!|