Saturday, December 17, 2011

12+ Hours into LD22

I knew this was going to be hard but I didn't take into account how easily I get bored of things. Staying focused is becoming a struggle. Still not much to show but I fixed tons of bugs and enhanced the dialog system.

Still left to do (before tomorrow):

  • Fix algorithm to calculate position of popup dialog bubbles (3D to 2D conversion)
  • Weird spiky FPS issue (keeps jumping between 150 and 180)
  • Collision detection on 'Level Advance Holes'
  • Holes are currently black boxes instead of being cut out of the ground
  • Still need to render a wall at the back of the cave
  • Mobs and items can generate on top of one another
  • Shadow casting

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