Monday, December 19, 2011

LD22 Post-Mortem

With a total of 38 hours spent on my entry, I can say that I'm moderately pleased with the result.

What I'll do different next time:
  • Continuously test on a different computer (without VS, awesome GPU and a lower resolution)
  • Implement Menus first
  • Set aside more time for optimization
  • Spend more time on game balance and content
The end result isn't very fun to play but at least it's bug free, which for a rapidly developed c++ game I am impressed with.

Here's a screenshot of the final product and if you should feel like it, you can download it here.


  1. There's a typo in your download link -- should be!

  2. Cool! I find it interesting how cubes are very low detail yet can be very beautiful to look at... Maybe Picasso was on to something!

  3. I hope this e-mails you or something -- maybe you've been busy with the holidays and all, but try to update soon!

  4. Thanks for the comment. I was not productive at all this holiday but I'm back at work and you can expect an update this week.