Saturday, March 10, 2012

Voxel Heroes: v0.11

Download Link

After a week of fixing and tweaking, I present to you the latest version of Voxel Heroes. Most of the bugs were picked up by /r/gamedev on Reddit for which I'm very grateful. I hope the changes I've made will make the game more enjoyable for all of you.

What's new?
  • Fixed a crash when looting flowers and spikes.
  • Fixed a bug that made weapon minimum damage to display as the same as the maximum damage in tooltips.
  • Pressing Esc will no longer close the game but rather close the active menu (should there be one).
  • Removed a piece of test code that was forcing the same level to be loaded every time. Levels will now differ between consecutive games.
  • An equip / unequip / consume button has been added to the inventory screen.
  • UI system changes
    • Child elements now inherit the position of their parent element.
    • Textboxes and Buttons are now dynamically translatable.
  • When attacking a mob, a small dialog box will appear with an image and info of the mob.
  • After a corpse has been completely looted, the loot window will close.
  • Pressing R will now make the character move in the last direction until a wall or mob is reached.
  • A trap will only do damage to a player once. Thereafter the trap will still be visible but the player will avoid it.
  • Fixed a memory error where an illegal object was being created.
  • Memory is better deallocated after dying and starting a new game. This should fix a lot of crashes.
  • A lot of scaling modifications.
Thanks for the support!

2 comments:

  1. Nice looking game. It would be nice if you could play with just the keyboard. Having to switch to the mouse is a pet peeve of mine.

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    Replies
    1. Thanks for the feedback. You're right it is annoying. The next release will allow you to use the menus and popups if you prefer that.

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