Many of you might be wondering why I haven't made an update in two weeks. Largely my absence has been due to me not having implemented anything presentable in this time. Also, I have been working on a new voxel editor.
As many of you know, Ludum Dare is taking place next weekend and I'm hoping that I can do another mini voxel game for it. The improved voxel editor is something I'd like to use to create my assets with for LD so hopefully I can get it in a state of semi-awesomeness before then. Like last time, I'll be using this devblog to showcase my progress during the competition.