I've also enhanced the map and sprite editors to fully integrate with the game itself. Here's where I stand now:
- Map loading
- Actor loading
- Random generation of foliage and other map decorations
- Player movement
Then there are subsystems that I have written and are complete but serve no purpose in-game yet:
- UI Engine
- Random Item Generator
And lastly, I still have all the code (and functionality) from Voxel Heroes that I need to convert (if and when I need it):
- Melee Combat
- Basic Spellcasting
- Mob Looting
- Voxel Shader
- Dungeon Generator
- Inventory System for Equipping and Consuming items
Next, I will start work on generating Dungeons. Fun!
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